Hello I found a problem when I shoot m7a3 tear gas grenades from a helicopter I have big squares of poorly textured smoke that appear for a few seconds before becoming normal textures it's a detail but well it's a shame because it takes away from the immersion, I know it's related to the display distance but I don't have this problem with other projectiles like flares or white smoke: would it be possible to improve the normal display distance of the m7a3 smoke in an update?
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