Mike Force Roadmap

  • eggbeast's Avatar
    Head of Community

    Mike Force Roadmap for the next update

    news posted August 2021

    Update #1: Quality of Life

    Streamlining the experience to make it more enjoyable, fixing bugs and addressing common issues.

    Planned Content:
    Improving the whitelisted arsenal ranks; revamping the building menu; adding a new player tutorial; new tools for FOB building (including tree-cutting and object demolition); dynamic player groups; improved support tasks; bugfixes (no more stuck zones); static weapon crates and better night fighting, addressing the CAS imbalance, plus more!

    Update #2: Strategy

    Making the high-level gameplay more reactive and dynamic. Play on an evolving map, with AI that pushes back in reaction to your strategic decisions.

    Planned Content:
    Improving how supplies are transported; giving zones identities and types; more variation in enemy attacks and infiltrations; more static emplacements and vehicles; improved player access to artillery and ground vehicles, and much more!

    Update #3: Level Up

    Further developing the rank system, and better rank information

    Planned Content:
    Improved UIs for ranking up and medals; better balancing of rank points; and more support tasks to earn rank points, and other quality of life changes following the strategy update!

    Update #4: Spike Team

    Adding the fourth team of SOG covert Special Forces conducting missions to interfere with enemy operations.

    Planned Content:
    Add Spike Team option for players; new missions behind enemy lines; dynamic results of Spike Team missions that affect zone completion.
    Last edited by Spoffy; 09-08-21 at 23:53.
    "Team or F*** off!"

  • 2 Replies

  • eggbeast's Avatar
    Head of Community
    MIKE FORCE CHANGELOG (unreleased)
    ​[New] Added map markers for bases​
    ​[New] Added expanded info for zones and bases​
    ​[New] Added mission end state​
    ​[New] Trees that are chopped down will be removed on mission start​
    ​[New] Configured additional Respawn and HQ buildings​
    ​[New] Added toggle for the welcome menu​
    ​[New] Added new makers showing players class​
    ​[New] Expanded list of vehicle markers​
    ​[New] Added feedback when attempting to consume an empty item​
    ​[New] Added parameter for disabling player map markers​
    ​[New] Added parameters for the snake system​
    ​[New] Added parameters for the medical system​
    ​[New] Added parameters for RTO supports​
    ​[New] Added parameters for limiting the number of players on a team​
    ​[New] Added parameters for controlling hunger and thirst​
    ​[Change] Rebalanced arsenal ranks and added missing bag for SCUBA gear​
    ​[Change] Removed unused counter attack message​
    ​[Change] Zone names are now properly displayed in task names​
    ​[Change] You can no longer build inside a vehicle worksop​
    ​[Change] Removed 2035 equipment from the arsenal​
    ​[Change] Made explosive specialists a unique class instead of giving everyone the trait​
    ​[Change] Removed most RPT logging​
    ​[Fix] Respawn points no longer occasionally disappear on mission start​
    ​[Fix] Supply no longer disappears on mission start​
    ​[Fix] Fixed vehicles getting stuck in a infinite respawn loop if destroyed on their spawn point​
    ​[Fix] Fixed vehicles being able to be used as a building anchor​
    ​[Fix] Fixed exploit with transport requests​
    ​[Fix] Fixed players getting stuck in a locking vehicle​
    ​[Fix] Admins now have access to the arsenal​
    ​[Fix] NVA Mortar backpack removed due to exploit​
    ​[Fix] The escape menu now closes when the welcome menu is opened​
    ​[Fix] Fixed improperly placed jeep on Cam Lao Nam​
    ​[Fix] Potentially fixed rare issue where a packaged wreck cannot be picked up​
    ​[Fix] Fixed typo in options menu​
    ​[Fix] Added missing respawn and logistics configs for some vehicles on Khe Sanh​
    ​[Fix] Changed the mission image filepath to prevent a clickthrough error​
    ​[Fix] Supply officers should no longer be attacked by the AI​
  • Spoffy's Avatar
    Level 2

    Roadmap Update (December 2021)

    It’s now the run-up to Christmas, and in the spirit of the season, here’s the gift of an updated roadmap to accompany the most recent Mike Force release!

    Just Released

    First up, a quick highlight of the most recent Mike Force 0.66.02 release:

    • The mission will end when all zones are captured (no more manual restarts!)
    • New map overlay added for zones and bases, laying the groundwork for some of our upcoming features.
    • New building options set up as respawn and HQ buildings.
    • Improved map markers showing more information on players and vehicles.
    • Support for the ACRE radio mod (Thanks to Alablm for this!).
    • Added SCUBA gear to the arsenal, along with other arsenal rebalances and fixes.
    • Added 20+ new parameters to customise the game for communities hosting their own servers. These include settings for snakes, revive, team limits, radio support and more!
    • Plus many, many more fixes and tweaks to improve the player experience!

    See the workshop page on Steam, or the in-game welcome screen for the full changelog!

    In Progress

    These are just a few of the things we have in active development, which should be next to drop into the jungle near you:

    • A new end-of-zone event (making cool defendable FOB’s worthwhile)
    • More variety and depth to individual zones
    • Improved cleanup system (FPS boost!)
    • Docks and boat spawning
    • Improvements to the radial menu when doing things like crate or vehicle spawning

    Coming Soon™

    These are things we’ve got on our list to work on in the near future:

    • A new approach to capturing sites - more ground gameplay, fewer air attacks.
    • More improvements to ranks and saving.
    • A shiny new tutorial to help introduce new players to the game.
    • A re-built snake system, less bitey.
    • A re-designed medical building - magical free healing will be a thing of the past.
    • A rebuilt support system. The current one is clunky and hard to use, so we’re rebuilding both the UI and the functionality behind it!
    • An entirely overhauled task roster - we’ve heard you, we know the current one isn’t fantastic - so we’re redesigning it from the ground up!

    Coming Later

    • The AI commander - a dynamically changing map that responds to the aggressive actions of the players.
    • Spike Team (special forces role) - the plans are drawn up, but there’s a few other things that need to be done first.
    • OPFOR Helicopters and ground vehicles (they’re coming, don’t worry!)
    • Buildable FOB artillery.
    • Partial ACE integration (no medical)