Mike Force Roadmap for the next update news posted August 2021
Update #1: Quality of LifeGoal:
Streamlining the experience to make it more enjoyable, fixing bugs and addressing common issues.
Improving the whitelisted arsenal ranks; revamping the building menu; adding a new player tutorial; new tools for FOB building (including tree-cutting and object demolition); dynamic player groups; improved support tasks; bugfixes (no more stuck zones); static weapon crates and better night fighting, addressing the CAS imbalance, plus more!
Update #2: StrategyGoal:
Making the high-level gameplay more reactive and dynamic. Play on an evolving map, with AI that pushes back in reaction to your strategic decisions.
Improving how supplies are transported; giving zones identities and types; more variation in enemy attacks and infiltrations; more static emplacements and vehicles; improved player access to artillery and ground vehicles, and much more!
Update #3: Level UpGoal:
Further developing the rank system, and better rank information
Improved UIs for ranking up and medals; better balancing of rank points; and more support tasks to earn rank points, and other quality of life changes following the strategy update!
Update #4: Spike TeamGoal:
Adding the fourth team of SOG covert Special Forces conducting missions to interfere with enemy operations.
Add Spike Team option for players; new missions behind enemy lines; dynamic results of Spike Team missions that affect zone completion.
Last edited by Spoffy; 09-08-21 at 23:53.
"Team or F*** off!"