13.06.2023
S.O.G. Prairie Fire v1.3 changelog
New Content
Added: Singleplayer scenario variants of all Campaign Missions (01-08) for solo enjoyment, allowing proper saving and loading
Added: 2 new showcases for new 1.3 content
Added: Music 2 new tracks “Prepare For Battle” and “Tour Of Duty”
Added: Vehicle CH-47A Chinook with 2 model variants (Transport, Medical)
Added: Vehicle ACH-47A “Guns-a-Go-Go” Gunship
Added: Vehicle M48A3 “Patton” Main Battle Tank
Added: Vehicle M67A2 Flamethrower Tank
Added: Vehicle M125 Armoured Personnel Carrier with M29 Mortar
Added: Vehicle M132 Armoured Personnel Carrier with flamethrower
Added: Vehicle M577 Armoured Personnel Carrier with 2 model variants (Command, Medical)
Added: Vehicle “Dirt Ranger” with 6 model variants (Open, Closed, Medical, M60, M40A1, Twin M60)
Added: Vehicle M274 Mule with 5 model variants (Transport, Cargo, M60, M40A1, M134)
Added: Static M2HB Scoped with 2 model variants
Added: Vehicle MiG-21 PFM Fishbed-F with gunpod and fuel tanks
Added: Vehicle T-54B Main Battle Tank
Added: Vehicle OT-54 Flamethrower Tank
Added: Vehicle BTR-50 with 3 model variants (Transport, Medical, ZGU-1 Anti Aircraft)
Added: Vehicle BTR-40 - 3 new model variants (SGMB, Type 56 Recoilless Rifle, Type 53 Mortar)
Added: Static ZGU-1 AA gun
Added: Static M1910 Machinegun with 3 model variants
Added: Launcher M20A1B1 with HEAT and WP rounds
Added: Light Machinegun L4
Added: Rifle M1903 with rifle grenades, scope, camo wrap and bayonet
Added: Rifle M14A1 Shorty with 2 model variants with front sight accessory
Added: M1 Carbine Shorty (suppressed)
Added: Submachinegun L2A3 with 2 model variants
Added: Submachinegun L34A1 (suppressed) with 3 model variants including grenade launcher
Added: Suppressor for HP pistol
Added: M63a bipod
Added: Binocular item “SOG 35mm Camera”
Added: 4 Additional traps and mines: M18 Claymore and M18 Claymore with M34 WP with 10s fuzes
Added: Launcher magazine RPG2 with timed fuze for airburst
Added: Machinegun MG42
Added: Sniper Rifle SVD with scope and camo wrap
Added: Rifle K98k with scope, camo wrap and bayonet
Added: Rifle M36 with bayonet and camo wrap
Added: Assault Rifle AK
Added: Assault Rifle KBKG with rifle grenades
Added: Submachinegun Type 64 (suppressed) with 2 model variants
Added: Pistol Type 64 (suppressed)
Added: Pistol P38
Added: Pistol PPK and suppressor
Added: 14 New weapon accessories: 3 Bayonets (M1903 / K98k / M36); 4 Camo wraps (M1903 / SVD / M36 / K98k); 4 Optics (M1903, K98k, SVD, M14A1); 1 Bipod (M63a); and 2 suppressors (PPK, HP)
Added: Vest 6 USMC Flak Vest models
Added: Vest 3 USMC FORECON vest models
Added: Backpack 5 USMC M1941 packs
Added: Backpack 4 ARVN rucksacks
Added: Backpack T-10 with green parachute
Added: Headgear 7 New USMC M1 Helmets, in 2 colors each
Added: Headgear 3 New Beret variants for US MEDT
Added: Headgear 1 New SOG Boonie with Rebel Flag and 5 New variants of SOG Grey Boonie with/ without Rebel Flag
Added: Faction units FANK in 2 time zones (70 and 71 uniform/weapons)
Added: Faction units Khmer Rouge in 2 time zones (70 and 75 uniform/weapons)
Added: Faction units USMC in 3 time zones (66, 68 and 70 uniform/weapons)
Added: Units USMC Force Recon in 3 time zones (66, 68 and 70 uniform/weapons)
Added: Units US MEDT
Added: Unit Insignia 30 New Patches including the 195th AHC, USMC Advisors and Aviation, US MEDT and FANK
Added: Groups for all new factions and vehicles
Added: Prop Telephone
Added: Prop Typewriter
Added: Prop M43 Entrenching Tool
Added: Modules “Ambient Mines”
Added: Module to enable SOG camera photo saving
Added: Dried trees
Added: Hanoi Bridge Roadways
New Variants
Added: Vehicle Taxi variant (Boheme Bonn)
Added: Vehicle textures/decals for new units (UH-1D, M151)
Added: Headgear 6 additional variants for boonie hat models (ERDL green)
Added: MACV-SOG 3 additional units with new weapons
Added: Vehicle BTR-40 new textures
Added: XM177E2 with M203 grenade launcher and camo
Added: MAT-49 non-tracer magazine
Content Changes
Campaign
Changed: Singleplayer scenario variant of all Campaign missions (01-08), have minimal changes to allow solo play, mainly to allow proper saving and loading
Changed: Adjusted solo play missions to be more balanced and playable also working with SOG AI mod (NOTE: The missions were designed to be played Co-op and it's still the recommended way to play them)
Sound
Changed: Added new bomb and debris sounds to support the sand effect of the new FX
Changed: EQ tweaks for various weapons like DP27, M60, RPD, M16, M38 fam, etc.
Changed: Guns overall are a little louder
Changed: Nearly all weapon firing sounds were overhauled or redesigned, but kept the original feel
Changed: Most reload animation sounds were reworked, less rustling of arms, better matched to the respective materials of the weapon
Changed: Tweaked gear movement sounds
Changed: Heavier sounds for cannons and howitzers
Changed: New bullet hit sounds to be more aggressive and dangerous
Changed: New crawling sounds when with gear
Changed: New realistic RPG2 and RPG7 fire sounds
Changed: New, heavy launcher sound for the M72 LAW
Changed: Overhauled interior weapon firing sounds to be more noisy and aggressive
Changed: Reduced volume from BLU-82 bomb
Changed: The dart gun has new firing sounds out of water and new reload sounds
Changed: Tweaked environmental SFX to be more focused on the different times of day (Morning, Day, Evening, Night)
Changed: Tweaked medium distance firing sounds
Changed: Tweaked basic soft and solid boots footstep shaders
Changed: Tweaked airburst shrapnel sound
Changed: Volume adjustment for howitzer clos- shot sounds
Changed: Volume adjustment for DSHKM
Changed: Sound tweaks on miniguns
Characters
Changed: Added newer mines to PAVN engineer and sapper packs
Changed: Added Cambodian names
Changed: Added new weapons classes to previous troops
Changed: PAVN Snipers now have correct headgear
Terrain
Changed: Added "The Bra" map tag to SteamManagerConfig
Changed: Added concrete pads at railway crossings
Changed: Updates Ghost House to have internal stairs
Changed: Upgraded rice paddy water and oval craters
Vehicles
Changed: AH-1G Added 12x HE 10 and 10x HE17 rockets to M200 19x rocket pods for use on all pylons, updated MasterArm presets and included new HCAS pre-set
Changed: BTR-40 Geo LOD got updated
Changed: CH-34/ Mi-2/ OH-6A/ UH-1 added memory point and config to allow ACE3 fast roping
Changed: F4 - fixed small pilot compass and horizon indicator movements
Changed: F4 - restricted manual fire to pilot
Changed: F4/MiG-19/F-100 prevent afterburner usage during takeoff
Changed: MiG-19 reduced landing speed and stall speed slightly
Changed: OH-6A Advanced Flight Model /AFM) ground handling improvement
Changed: PT-76 removed mass from Geometry Phys LODs
Changed: Removed green cross from Opfor ambulance/medevac vehicles
Changed: Turrets M40A1 and Mk18 added flip-vehicle user action
Changed: Type 53 Mortar removed green channel heating which should not be present
Changed: Type 63 Mortar added two new decal schemes
Changed: ZiL-157 enabled data link sending for Radar Truck
Weapons
Changed: Added new FX effects for different explosion sizes (60mm range, 80-85mm range, 105mm range and above, 500lb bombs, 1,000lb bombs, 2,000lb bombs, 15,000lb bombs)
Changed: Updated existing weapon crates with new weapons, items and magazines
Fixed: .38 Revolver and Model 10 aiming down sight
Fixed: Added bipod to M16 sniper rifle
Fixed: Added missing Zeus flare colours
Fixed: M1/M2 Carbines now correctly use .30 carbine ammo
Fixed: SKS CQB optics mode / SKS now uses a custom scope, no longer the one for the M91/30
Functions
Changed: 3DEN - added an attribute for vehicle flag raising to act as a template
Changed: MasterArm action reworked - added to vehicles instead of player units
Objects
Changed: File Photos and Fuel Can added property autocenter=0 so they can be used as proxy objects
UI
Changed: Added campaign and showcases spotlights to main menu
Content Fixes
Campaign
Fixed: Eldest Son II and Black Spear chinese translations
Fixed: 01 CO14 Eldest Son - LZ London - Helicopter lands into trees and rocks
Sound
Fixed: Missing firing sounds for the M75 grenade launcher on the OH-6A Cayuse
Fixed: Some minor sound issues and clicks
Fixed: Air Gatling/Cannon sounds
Characters
Fixed: Removed surplus items from vests
Fixed: Instant reload on spawning some AI rocket or grenadier units
Fixed: SVH4 Helmets UI still showing old Yellow Texture
Fixed: Vest - Army Rifleman (02) - Flashlight Issue
Terrain
Fixed: Multiple missing strings
Fixed: Shed object on Hickory hill, Khe Sanh
Vehicles
Fixed: AH-1 fixed pedal positions so that both feet move together (AFM)
Fixed: AH-1 removed animation from stabilisers
Fixed: BLU82 Refactor to use projectile event handlers instead of particle script
Fixed: BTR-40 removed delay on sideport closing
Fixed: CH34 /OH-6A /UH-1 fixed pedal animations so that both pedals move together in correct directions (AFM only)
Fixed: CH34 copilot compass direction
Fixed: Civ Cars IKcurve entries to fix rpt error
Fixed: DShKM (low and armoured) fixed the naming of the disassembled bags
Fixed: F4 - manual fire issues on dedicated server
Fixed: F4 WSO name not appearing on the plane
Fixed: F4 afterburner was showing in distant LOD's even when off
Fixed: H12 HEF submunition models
Fixed: H12 disabled ability to disassemble
Fixed: M101 enabled hiding of ground clutter objects via Virtual Garage
Fixed: M60 - Muzzle Flash is inside the weapon
Fixed: M60 - Vehicle turret zoom inconsistency
Fixed: MiG-19 adjusted to more reasonable sensor ranges
Fixed: MiG-19 mass of AA2 missiles
Fixed: MiG-19 missing datalink
Fixed: MiG-19 naming of AT version
Fixed: MiG-19 typo in cockpit fuel warning
Fixed: Multiple missing camo entries, incorrect gun in groundholder, bipod classnames and multiple invalid mode fullauto_medium entries
Fixed: OH-6A corrected calibration of air speed display, and maxValue of torque display animation
Fixed: Parachutes - added two missing bones in the skeleton
Fixed: Type 63 Mortar fixed NVA roundel clipping on green “450” textureSource
Fixed: UH-1 removed animation from stabilisers
Fixed: ZiL-157 removed LOD 7 with MLOD textures
Weapons
Fixed: .30 cal models were oversized
Fixed: Booby-trapped ammobox model
Fixed: F1 magazine - no visible loaded bullets
Fixed: F1 magazines - inconsistent description
Fixed: F1 magazines - incorrect preview and model
Fixed: L1A1 missing context entry for prone right
Fixed: M14 - thermal inconsistencies
Fixed: Tracer count in M14 10 round mags
Fixed: MAT 49 VC incorrect mag classes
Fixed: MG42 (Low) - too long ammotype name, incorrect getout position, inconsistent assembly
Fixed: Multiple weapons - Magazines spawn too low
Fixed: Punji traps now have uniform naming
Fixed: Sling shadow on XM16E1 (All Variants) / M16 (All variants)
Objects
Fixed: ANZAC pack shovel retextured
Fixed: Floating candle in tunnel on table
Fixed: Multiple missing strings
Fixed: Removed plastic bottles from garbage heaps
Fixed: Editor - Some objects missing appropriate icon
Functions
Fixed: Artillery support - error in transport add action remote executing
Fixed: Death Screen animated titles not hidden due to 2.10 update
Fixed: Issue with AI units not being moved out of the transport helicopter when it kicks out players
Fixed: Issue with artillery menu not closing if the player is killed
Fixed: holdAction - changes to use VN functions instead of overwriting BI ones
Mike Force updates
New Content
Added: S.O.G. Prairie Fire 1.3 weapons to the arsenal
Added: S.O.G. Prairie Fire 1.3 vehicles to the spawn points
Added: S.O.G. Prairie Fire 1.3 vehicles to FOB workshops
Added: Static weapon spawn points with M45 M101 ZPU etc.
Added: Mission parameter to scale the number of AI (and therefore difficulty)
Content Changes
Changed: Vehicles can now be changed when they're at their spawn point. Press '6' to change vehicle.
Changed: Minor changes to bases on Khe Sanh Cam Lao Nam and The Bra
Changed: Added a notification when counterattacks are failed
Changed: Altis Green Hornets base is now more compact
Content Fixes
Fixed: Zone progression rewritten to be more robust (fewer bugs)
Fixed: Headless clients should be much more effective at hosting AI (i.e, player performance will be better when running HCs)
Fixed: Vehicles should explode far less often when created at the workshop
Fixed: Vehicles should explode far less often when recovered at a wreck recovery point
Fixed: Wreck recovery point status should update correctly
Fixed: Team swapping no longer causes an error
Fixed: Altis now has headless client slots
Fixed: Failing to create marker when loading respawn points