Type: Posts; User: johnnyboy
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Looks very cool. I used to be a huge Avalon Hill...
Posted by johnnyboy, 30-04-22Thread: Gaming The Vietnam WarLooks very cool. I used to be a huge Avalon Hill war game fan (Afrika Korp, Midway, Anzio, Blitzkrieg, etc.). Very cool.
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This will randomly add one of the melee weapons...
Posted by johnnyboy, 19-01-22Thread: Add a knife as a sidearmThis will randomly add one of the melee weapons to a unit:
_unit addWeapon selectRandom ["vn_m_machete_01","vn_m_vc_knife_01","vn_m_fighting_knife_01","vn_m_shovel_01"];
_unit... -
Hey Miller, thanks much for this great info. ...
Posted by johnnyboy, 13-12-21Hey Miller, thanks much for this great info. Very well written sir. How about a Best Practices write-up for Hasty Ambush?
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I think some urban crime scenarios would be...
Posted by johnnyboy, 22-10-21I think some urban crime scenarios would be interesting. We have VC civs and US Army MPs, but it would be great to also to have S. Vietnamese police, aka "white mice":...
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I love the Prairie Fire Wheel menu, and have...
Posted by johnnyboy, 11-10-21I love the Prairie Fire Wheel menu, and have customized it using the custom Gesture Wheel Menu module and this function called from the init.sqf: VN_fnc_wm_init
The custom menu works great, but... -
Please modify VN_fnc_playGesture to only show the...
Posted by johnnyboy, 07-10-21Please modify VN_fnc_playGesture to only show the selected gesture icon at top of screen for players. Currently if leader has any AI in his squad, the selected hand gesture is spammed once for each...
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Consider modifying Tracker module to track AI SOG...
Posted by johnnyboy, 07-10-21Consider modifying Tracker module to track AI SOG teams (or any AI BLUFOR squad), instead of tracking only player teams. This opens up more mission possibilities for mission makers. For example,...
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Modify function VN_fnc_melee_action to use...
Posted by johnnyboy, 07-10-21Modify function VN_fnc_melee_action to use remoteExec on this playActionNow line:
_player playActionNow ([vn_melee_stab_gesture,vn_melee_stun_gesture] select (_type isEqualTo "stun"));
I'm not... -
Add scripted Event Handler when trackers fire...
Posted by johnnyboy, 07-10-21Add scripted Event Handler when trackers fire signal shots, so us mission makers can have AI react to it.
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Add scripted Event Handler for when an AI does...
Posted by johnnyboy, 07-10-21Add scripted Event Handler for when an AI does ambient speak. Then us mission makers can have AI react to sound/direction.
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Khe Sanh map is beautiful, thank you! ...
Posted by johnnyboy, 14-09-21Thread: Discussion 1.1 UpdateKhe Sanh map is beautiful, thank you!
Suggestion: Lower the 3 docks for the water market (those 3 long docks decorated with market stalls). If lowered to about a meter above seal level then its... -
AI SOG Recon Team performs Immedate Action drill to break contact
Posted by johnnyboy, 14-09-21Here's a little WIP video of an AI SOG team doing an Immediate Action drill to break contact and fade away. I plan to integrate this with a SOG silent movement script where the team moves slow,...
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Tool Here's a little info on Arma suppression:...
Posted by johnnyboy, 07-09-21Thread: AI suppression mechanic?Tool Here's a little info on Arma suppression:
https://community.bistudio.com/wiki/setSuppression
https://community.bistudio.com/wiki/Arma_3:_Suppression
To increase suppression effects on AI... -
Good to see you Lightspeed! I'm looking forward...
Posted by johnnyboy, 02-08-21Good to see you Lightspeed! I'm looking forward to your missions.
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Persistent Napalm Effects script
Posted by johnnyboy, 28-07-21Thread: Persistent Napalm Effects scriptI love the PF napalm effects, but when they finish, there is no visible damage to the trees, plants, and buildings. My script replaces impacted objects with burnt trees, bushes, buildings, etc..
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More voice variations for calling position of...
Posted by johnnyboy, 24-07-21More voice variations for calling position of airstrike. "Light up the tree line to my November" is an immersion breaker when I'm calling in an airstrike on a rice paddy to the South. 8 variations...
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Hammersticks It would be mostly possible, but...
Posted by johnnyboy, 24-07-21Hammersticks It would be mostly possible, but would take some work. For each desired hand signal command, you need the corresponding code. Examples:
Stop: {doStop _x} forEach units group player;... -
Great job. I'm surprised how much I'm enjoying...
Posted by johnnyboy, 18-07-21Great job. I'm surprised how much I'm enjoying this!
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Detect where napalm strike hits and direction, shape, area
Posted by johnnyboy, 15-07-21I'd like to detect where napalm strike occurs. If we can detect this, then we can hide trees/plants in that area, replace them with burnt trees, and spawn lingering flames.
How do we detect... -
Awesome. This makes it easier for anyone to use....
Posted by johnnyboy, 14-07-21Awesome. This makes it easier for anyone to use. Thanks!
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Thanks Dent! As the South Park boys say: "I...
Posted by johnnyboy, 10-07-21Thread: 1968, The Modern Mortar, and YouThanks Dent! As the South Park boys say: "I learned something today..."
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I recommend using PierreMGI's AI medic script...
Posted by johnnyboy, 06-07-21I recommend using PierreMGI's AI medic script found here:
https://forums.bohemia.net/forums/topic/207522-ai-revive-heal-script-spmp/
You need to modify it to recognize the First Aid Kit class... -
What's the classname or face name for the Goat...
Posted by johnnyboy, 28-06-21Thread: Found some Easter Eggs.What's the classname or face name for the Goat Head? I need that sucker bad!
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I dug this out of the function myself. I love...
Posted by johnnyboy, 28-06-21I dug this out of the function myself. I love this DLC and sing its praises on the BI Forums and Youtube, but I am discouraged by lack of feedback/interaction/support from devs on these forums. ...
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How to script AI to use Prairie Fire gestures (example)
Posted by johnnyboy, 24-06-21For cutscenes or advanced mission makers, you can script AI or player to use the cool new gestures.
https://www.youtube.com/watch?v=CvawRusei0o
Get the example script at this BI Forum link.