Type: Posts; User: johnnyboy

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  1. Looks very cool. I used to be a huge Avalon Hill...

    Posted by johnnyboy, 30-04-22
    Looks very cool. I used to be a huge Avalon Hill war game fan (Afrika Korp, Midway, Anzio, Blitzkrieg, etc.). Very cool.
    3 Replies
    7,204 Views
  2. This will randomly add one of the melee weapons...

    Posted by johnnyboy, 19-01-22
    This will randomly add one of the melee weapons to a unit:

    ​​​​​​​ _unit addWeapon selectRandom ["vn_m_machete_01","vn_m_vc_knife_01","vn_m_fighting_knife_01","vn_m_shovel_01"];
    _unit...
    2 Replies
    15,474 Views
  3. Hey Miller, thanks much for this great info. ...

    Posted by johnnyboy, 13-12-21
    Hey Miller, thanks much for this great info. Very well written sir. How about a Best Practices write-up for Hasty Ambush?
    8 Replies
    18,581 Views
  4. I think some urban crime scenarios would be...

    Posted by johnnyboy, 22-10-21
    I think some urban crime scenarios would be interesting. We have VC civs and US Army MPs, but it would be great to also to have S. Vietnamese police, aka "white mice":...
    200 Replies
    128,930 Views
  5. I love the Prairie Fire Wheel menu, and have...

    Posted by johnnyboy, 11-10-21
    I love the Prairie Fire Wheel menu, and have customized it using the custom Gesture Wheel Menu module and this function called from the init.sqf: VN_fnc_wm_init

    The custom menu works great, but...
    200 Replies
    128,930 Views
  6. Please modify VN_fnc_playGesture to only show the...

    Posted by johnnyboy, 07-10-21
    Please modify VN_fnc_playGesture to only show the selected gesture icon at top of screen for players. Currently if leader has any AI in his squad, the selected hand gesture is spammed once for each...
    200 Replies
    128,930 Views
  7. Consider modifying Tracker module to track AI SOG...

    Posted by johnnyboy, 07-10-21
    Consider modifying Tracker module to track AI SOG teams (or any AI BLUFOR squad), instead of tracking only player teams. This opens up more mission possibilities for mission makers. For example,...
    200 Replies
    128,930 Views
  8. Modify function VN_fnc_melee_action to use...

    Posted by johnnyboy, 07-10-21
    Modify function VN_fnc_melee_action to use remoteExec on this playActionNow line:

    _player playActionNow ([vn_melee_stab_gesture,vn_melee_stun_gesture] select (_type isEqualTo "stun"));

    I'm not...
    200 Replies
    128,930 Views
  9. Add scripted Event Handler when trackers fire...

    Posted by johnnyboy, 07-10-21
    Add scripted Event Handler when trackers fire signal shots, so us mission makers can have AI react to it.
    200 Replies
    128,930 Views
  10. Add scripted Event Handler for when an AI does...

    Posted by johnnyboy, 07-10-21
    Add scripted Event Handler for when an AI does ambient speak. Then us mission makers can have AI react to sound/direction.
    200 Replies
    128,930 Views
  11. Khe Sanh map is beautiful, thank you! ...

    Posted by johnnyboy, 14-09-21
    Khe Sanh map is beautiful, thank you!

    Suggestion: Lower the 3 docks for the water market (those 3 long docks decorated with market stalls). If lowered to about a meter above seal level then its...
    19 Replies
    15,729 Views
  12. AI SOG Recon Team performs Immedate Action drill to break contact

    Posted by johnnyboy, 14-09-21
    Here's a little WIP video of an AI SOG team doing an Immediate Action drill to break contact and fade away. I plan to integrate this with a SOG silent movement script where the team moves slow,...
    0 Replies
    1,445 Views
  13. Tool Here's a little info on Arma suppression:...

    Posted by johnnyboy, 07-09-21
    Tool Here's a little info on Arma suppression:
    https://community.bistudio.com/wiki/setSuppression
    https://community.bistudio.com/wiki/Arma_3:_Suppression

    To increase suppression effects on AI...
    4 Replies
    11,415 Views
  14. Good to see you Lightspeed! I'm looking forward...

    Posted by johnnyboy, 02-08-21
    Good to see you Lightspeed! I'm looking forward to your missions.
    2 Replies
    1,515 Views
  15. Persistent Napalm Effects script

    Posted by johnnyboy, 28-07-21
    I love the PF napalm effects, but when they finish, there is no visible damage to the trees, plants, and buildings. My script replaces impacted objects with burnt trees, bushes, buildings, etc..
    ...
    0 Replies
    892 Views
  16. More voice variations for calling position of...

    Posted by johnnyboy, 24-07-21
    More voice variations for calling position of airstrike. "Light up the tree line to my November" is an immersion breaker when I'm calling in an airstrike on a rice paddy to the South. 8 variations...
    200 Replies
    128,930 Views
  17. Hammersticks It would be mostly possible, but...

    Posted by johnnyboy, 24-07-21
    Hammersticks It would be mostly possible, but would take some work. For each desired hand signal command, you need the corresponding code. Examples:

    Stop: {doStop _x} forEach units group player;...
    1 Replies
    1,418 Views
  18. Great job. I'm surprised how much I'm enjoying...

    Posted by johnnyboy, 18-07-21
    Great job. I'm surprised how much I'm enjoying this!
    6 Replies
    5,983 Views
  19. Detect where napalm strike hits and direction, shape, area

    Posted by johnnyboy, 15-07-21
    I'd like to detect where napalm strike occurs. If we can detect this, then we can hide trees/plants in that area, replace them with burnt trees, and spawn lingering flames.

    How do we detect...
    0 Replies
    804 Views
  20. 10 Replies
    4,244 Views
  21. Thanks Dent! As the South Park boys say: "I...

    Posted by johnnyboy, 10-07-21
    Thanks Dent! As the South Park boys say: "I learned something today..."
    7 Replies
    2,715 Views
  22. I recommend using PierreMGI's AI medic script...

    Posted by johnnyboy, 06-07-21
    I recommend using PierreMGI's AI medic script found here:

    https://forums.bohemia.net/forums/topic/207522-ai-revive-heal-script-spmp/

    You need to modify it to recognize the First Aid Kit class...
    4 Replies
    3,126 Views
  23. What's the classname or face name for the Goat...

    Posted by johnnyboy, 28-06-21
    What's the classname or face name for the Goat Head? I need that sucker bad!
    6 Replies
    3,727 Views
  24. I dug this out of the function myself. I love...

    Posted by johnnyboy, 28-06-21
    I dug this out of the function myself. I love this DLC and sing its praises on the BI Forums and Youtube, but I am discouraged by lack of feedback/interaction/support from devs on these forums. ...
    2 Replies
    1,603 Views
  25. How to script AI to use Prairie Fire gestures (example)

    Posted by johnnyboy, 24-06-21
    For cutscenes or advanced mission makers, you can script AI or player to use the cool new gestures.

    https://www.youtube.com/watch?v=CvawRusei0o
    Get the example script at this BI Forum link.
    1 Replies
    1,412 Views