VN_fnc_artillery_arc_light
https://wiki.sogpf.com/index.php/VN_fnc_artillery_arc_light
While the wiki says it needs a start and end position. The end position is more of a direction then where the arc light is going to stop.
Example:
[(getpos player) vectorAdd [-500,0,0],objNull,(getpos player) vectorAdd [0,0,0]] spawn VN_fnc_artillery_arc_light;
VN_fnc_artillery_commando_vault
https://wiki.sogpf.com/index.php/VN_fnc_artillery_commando_vault
This drops a bomb to make an lz.
[(getpos player) vectorAdd [-100,0,0]] spawn VN_fnc_artillery_commando_vault;
VN_fnc_artillery_dawn_1
https://wiki.sogpf.com/index.php/VN_fnc_artillery_dawn_1
Spawn white flares throughout the day until the end of the night.
[(getpos player) vectorAdd [-100,0,0]] spawn VN_fnc_artillery_dawn_1;
VN_fnc_artillery_plane
https://wiki.sogpf.com/index.php/VN_fnc_artillery_plane
Use vehicle weapons to find the correct magazines to use on the vehicles.
You need to set a global variable vn_artillery_captive in order to use the function.
The function won't run properly without it.
vn_artillery_captive = false;
[0, configfile >> "CfgVehicles" >> "vn_b_air_f4b_navy_at", "vn_b_air_f4b_navy_at", getPos player, getPos player vectorAdd [100,100,0], 0, ["vn_bomb_f4_out_750_blu1b_fb_mag_x3"], objnull, 0] spawn VN_fnc_artillery_plane;
VN_fnc_artillery_heli
https://wiki.sogpf.com/index.php/VN_fnc_artillery_heli
Use vehicle weapons to find the correct magazines to use on the vehicles.
You need to set a global variable vn_artillery_captive in order to use the function.
The function won't run properly without it.
vn_artillery_captive = false;
[0, configfile >> "CfgVehicles" >> "vn_o_air_mi2_05_01", "vn_o_air_mi2_05_01",getpos player,(getpos player) vectorAdd [100,0,0],0,["vn_v_launcher_m18r"],objNull,0] spawn VN_fnc_artillery_heli;