Finally Alpha WIP Release
https://steamcommunity.com/sharedfiles/filedetails/?id=2660600446
Same text on steam workshop:
"Hey folks,
this is my first mod ever released. So pls dont roast me lol. Also I have only limited time to work on it because of reallife. Its not perfect but good enough to have fun (I think so). There is still a lot of stuff on my to do list. With 3d modeling I feeling comfortable enough to get my stuff done. But with config work and ingame implementation I have a lot of problems. So its really hard to get things working because Im a noob in modding and my english is also not the best.
This is the PCF MK1. It was used in the vietnam war in coastal and river operations.
Overall the boat is still work in progress and it has "some" bugs and unfinished stuff:
There is no Pilot or Gunner View Lod. In the next time I want to do the cockpit view with working instruments and more detail and better textures.
For now there is no gunner zoom view.
The standard animations for pilot and gunners are not suitable and I want to to custom rtm's (I do not know how to do them but I want to learn it).
Also a second driver slot for the second driving wheel on the deck. (Do not know how to get two drivers working 😛)
Lights must be improved. (Unsure about the green, red and withe light positions) Finding not much informations about it on the internet especially for the PCF)
Front hatch can be opened when looked at directly, but I do not get it working together with the Front Hatch Gunner animation. So it must be opened manually until I get the solution... Same with the pilothouse doors. I Want it to get it to working with the gunner turrets in the pilothouse on the left and right door (also more like placeholders... must be improved)
Flag issue. The flag has no animation when looking on it in the gunner seats and stands still.
For now I have just two textures. The haze grey and deck grey variant. Also I want to do a riverine version. I guess I will do more boat model variations, but struggling how to do them. hiddenselections or copy the whole boat and adding, removing stuff? (nets, flackvests, maybe other or addable weapon like grenade launcher, colored windows, windows changed to steel plates, etc etc...
Custom or more fitting sounds would be nice. For now it uses only the standard boat sound.
Overall maybe some model improvements especially the guns.
Texture must be improved also. Especially the UV map... im ♥♥♥♥ in making uv maps... even with nice blender addons
mortar shell is flying out of the m2 barrel
etc.
I use Blender for the modeling process, the arma and mikeros tools to get it working in Arma 3. Without the Arma 3 Forum's and Discord's I would not get it working ingame. Thank you all! For the config and model.cfg I used the Boat Sample from the Arma 3 Samples and just changing, adding, removing values. Also using the config viewer in Arma 3 to understand how similar boats and configs working together etc. Learning the hard way... Trial and error. Also the A3 Wiki and pmc wiki is helping a lot. For the glass I used the pmc wiki tutorial glass, because its working. Other glass I try to create is always not working...
Door, hatch and window classes:
door_left, door_right, door_back, hatch_front, window_left_1, window_left_2, window_right_1, window_right_2, window_back_1, window_back_2
Hiddenselections:
hiddenSelections[] = {"ID_1","ID__2","glass","number","clan"};
ID_1 = hull textures
ID__2 = MG
glass = glass textures
number = number decals texture
clan = texture place inside of the left and right door
If anyone wants to help me to get stuff done (especially config improvments) or just want to give me tips or critics, that would be awesome 🙂"