Updated: 10.12.2024
S.O.G. Prairie Fire v1.31 changelog
Content Changes
Sound
Changed: Dubbing - Added new voices to 3DEN/Players list
Changed: Dubbing - Hide MUTE voice from 3DEN list
Changed: Dubbing - KHM, KOR, LAO languages added to CfgVoiceTypes
Changed: Dubbing - Set DLC languages on units (some are currently silent but can be modded) e.g. Cambodian language for PL and FANK; Korean language for ROK; Laotian language for PL and RLA and Vietnamese language for ARVN
Changed: Dubbing - Replaced namesound veh_helicopter_s
with veh_air_helicopter_s
Changed: Thrown Satchel Charge explosion sounds and fx now match Placed Charge
Characters
Changed: Backpacks - Disable onKilled_transferBackpackToVehicle for version 2.14
Terrain
Changed: DauMau bridge - Removed debug message upon destruction
Changed: Pleiku airfield - Added memorial for T.Lee (USAF) RIP brother
Vehicles
Changed: 20mm HEI - Increased 20mm HEI splash damage
Changed: AH1 (AFM) - Calibrated manifold pressure instrument animation to match real life hover, warning and red line values
Changed: AH1 (AFM) - Changed rotors to use correct number count, radius, chord and root cut-out dimensions
Changed: AH1 (AFM) - Corrected mass
Changed: AH1 (AFM) - Fixed and calibrated the display on the torque and rpm gauges
Changed: AH1 (AFM) - Fixed auto-hover
Changed: AH1 (AFM) - Fixed rpm% gauge animations
Changed: AH1 (AFM) - Increased ground effect by 4%
Changed: AH1 (AFM) - Increased maximum rotor stress levels
Changed: AH1 (AFM) - Increased moments of inertia
Changed: AH1 (AFM) - Increased roll input sensitivity by further 10%
Changed: AH1 (AFM) - Increased rotor stress damage limits
Changed: AH1 (AFM) - Reduced max stress limits on rotors
Changed: AH1 (AFM) - Reduced pedal yaw sensitivity
Changed: AH1 (AFM) - Reduced torque by 10%
Changed: AH1 (AFM) - Switched aerodynamic response to more closely match UH-1
Changed: AH1 (AFM) - Tweaked roll and pitch rate input sensitivities
Changed: BLU82 Bomb - Set weight to 6804kg (15000lb) in Geometry LOD
Changed: BTR40 ZPU4 - Adjusted magazine count
Changed: BTR40, M151, M54 - Improved engine/fuel destruction effects
Changed: CH-34 (AFM) - Added gear wheel rotation when taxiing
Changed: CH-34 (AFM) - Calibrated manifold pressure instrument animation to match real life hover, warning and red line values
Changed: CH-34 (AFM) - Changed rotors to use correct radius, chord, root cut-out and longitudinal tilt values
Changed: CH-34 (AFM) - Corrected engine horsepower
Changed: CH-34 (AFM) - Corrected position of Centre of Mass and Fuselage force exertion point
Changed: CH-34 (AFM) - Corrected positioning and size of vertical and horizontal stabilizers
Changed: CH-34 (AFM) - Corrected positioning of wheels and suspension travel
Changed: CH-34 (AFM) - Engine torque adjusted to allow CH-34 to sling load up to maximum take-off weight
Changed: CH-34 (AFM) - Fixed engine/rotor rpm gauge animation (rpm needles differ on start-up and during auto-rotation)
Changed: CH-34 (AFM) - Fixed manifold pressure gauge animation
Changed: CH-34 (AFM) - Increased rotor stress damage limits
Changed: CH-34 (AFM) - Increased sensitivities of cyclic to pitch and pedals to yaw
Changed: CH-34 (AFM) - Increased tail rotor max stress limit
Changed: CH-34 (AFM) - Reduced max stress limits on rotors
Changed: CH-34 (AFM) - Reduced torque values to match engine hp and rpm, allowing for over-torque situations
Changed: CH-34 (AFM) - Slightly reduced sensitivity of pitch and yaw input controllers
Changed: F-100, MiG-21, Mi-2, MiG-19, OH-6a, UH-1, OH-6a, Mi-2, CH-34, AH1, CH-47 Chinook - Changed animation of omni-directional needle to show direction to new customWaypointDirection animationSource (pilot map left-click)
Changed: Flamethrower - Added emissiveColor parameter to flames for better fire illustration
Changed: Helicopters - Enabled GPS on all helicopter assets for gameplay purposes
Changed: M113 - Reduced M40 armor value
Changed: M113 - Switched brake to a throttle pedal, Reversed steering lever directions of movement (pull back to brake)
Changed: M151 - Increased M40 armor value
Changed: M151 M40 - Adjusted bounding box to allow vehicle to load onto Chinook
Changed: M2 Static - Adjusted viewoptic initFov to match the optics values
Changed: M48 Patton - Made faint driver instrument numerals more visible
Changed: M48 Patton - Reinstated gunner laser-range display, simulating effect of stereoscopic optical range finding system
Changed: Mi-2 (AFM) - Adjusted suspension
Changed: Mi-2 (AFM) - Changed rotors to use correct radius, chord, root cut-out and longitudinal tilt values
Changed: Mi-2 (AFM) - Completely new AFM file based on heli_light_02, replacing broken one
Changed: Mi-2 (AFM) - Decreased resilience to rotor damage from over-stress conditions
Changed: Mi-2 (AFM) - Engine horsepower / torque set to allow for max sling load of 1500kg
Changed: Mi-2 (AFM) - Increased maximum rotor stress levels
Changed: Mi-2 (AFM) - Increased yaw sensitivity from pedal inputs
Changed: Mi-2 (AFM) - Max rotor stress limits set
Changed: Mi-2 (AFM) - Reduced Geometry LOD mass to correct value
Changed: Mi-2 (AFM) - Reduced pitch and roll control input sensitivity
Changed: Mi-2 (AFM) - Reduced torque values to match engine hp and rpm, allowing for over-torque situations
Changed: MIG19 - Increased mig19 landing speed from 235 to 270 to help AI landing on Gia Lam airfield
Changed: MiG-21 - Added link ejection from MiG-21 GSh-23L 23mm Cannon
Changed: OH-6a (AFM) - Calibrated manifold pressure instruments animation to match real life hover, warning and red line values
Changed: OH-6a (AFM) - Changed rotors to use correct radius, chord, root cut-out and longitudinal tilt values
Changed: OH-6a (AFM) - Increased rotor stress damage limits
Changed: OH-6a (AFM) - Max rotor stress limits set
Changed: OH-6a (AFM) - Reduced pedal input sensitivity
Changed: OH-6a (AFM) - Reduced torque values to match engine hp and rpm, allowing for over-torque situations
Changed: UH-1 (AFM) - Calibrated manifold pressure instrument animation to match real life hover, warning and red line values
Changed: UH-1 (AFM) - Reduced pedal input sensitivity (by 30%)
Changed: UH-1 (AFM) - Removed obsolete rtd library files
Changed: UH1 - Added windshield wipers & guards to pilot LOD
Changed: UH1D - Added backside of cargo doors in cargo LOD
Weapons
Changed: 40mm buckshot adjusted to be more effective
Changed: Increased 30.06 caliber from 1 to 1.6 to ensure good penetration (matches NATO 7.62x51)
Changed: Many weapons dexterity values adjusted, especially long rifles and some NVG scopes / UGLs that were set the same as pistols
Changed: ANPVS2 - Adjusted scopes zoom to 4x
Changed: HD pistol - Replaced model with integrated suppressor, and added subsonic ammo to magazine
Changed: K98k optic - Adjusted modeloptic
Changed: L1A1 - Increased recoil to be similar to M14
Changed: L34A1 - Now uses subsonic ammo
Changed: L4 - Adjusted cartridge ejection point
Changed: M1 Carbine (Shorty) now has it’s own base class inheritance (fixes CBA inheriting wrong magwells)
Changed: M1 Carbine - Significantly reduced kickback and muzzle climb to match real world handling
Changed: M16, M9130, M14, M16, VZ54, SVD - Adjusted overscope eye position
Changed: M/45 - Applied new magazine reload movement timing from foregrip version of M/45
Changed: M1897 - Adjusted magazine weight to match other shotgun rounds
Changed: M1903 - Adjusted grenade adapter; Adjusted thermal texture; Adjusted zeroing
Changed: M1903 8x Scope - Adjusted reticle texture to represent historic reference
Changed: M79 pistol - Reduced reload time to 3.3 seconds
Changed: Optic Scope (1x) - Added new reticle
Changed: P38 - Added new reload animations
Changed: Satchel charge - Increased vn_satchelcharge_02_throw_ammo damage to be the same as other satchels
Changed: Satchel charge - Thrown satchel now has same inventory size as placed one
Changed: Satchel charge - Removed unused submunition from the thrown satchel charge
Changed: Tripwire Mine - Mortarmine on branch now includes a vine wrapped around the shell
Changed: VZ54 / BAR - Reduced recoil
Functions
Changed: Logistics - Improved handling of bigger vehicles for patient load
Changed: Radio Support - Improve handling of ItemCore in resupply
Changed: Missions - Removed debug zeus slot from Black Spear
Objects
Changed: M19 Binoculars - Changed zoom level from x5.3 to x7.0
Changed: M19 binoculars - Created new mildot calibrated reticle
Changed: Mk21 binoculars - Removed reticle from variable-zoom
UI
Changed: Credits - Add support for display and cfgcredits parameters
Changed: Credits - Added variable for scroll speed
Changed: Credits - Added “In Memory” section for fallen comrades
Changed: Localization - Updated some team names
Content Fixes
Sound
Fixed: Ambient audio - Fixed default attribute value
Fixed: MG42 - Sonic crack sounds too loud for vn_792x57 and class vn_792x57_rifle
Fixed: Situational Awareness - Added scripted event for audio cue playback
Fixed: Sounds - Horn Soundset spatial effect
Fixed: Boat Horn - Increase Boat Horn distance to roughly +1km (PTF and Shantou Boats)
Fixed: Internal sounds of M2 and M60 in CH-47 and ACH-47 door and ramp guns
Characters
Fixed: ARVN units - Wrong medic inheritance in ARVN units
Fixed: M1 Helmets - Patched a gap in shadow lod for machinegunner helmets
Fixed: Pack SOG (Tropical MG) - Text error on M60 ammo can
Fixed: USMC vests - Addressed LOD swapping too fast
Fixed: Uniform - Fixed WLA for blufor uniforms
Fixed: Uniform - BDU NZ 2 - Fixed shadow artifacts
Fixed: Units - USMC FR - 66 Grenadier - Added more magazines to the unit
Fixed: Units - USMC FR - Demolitions spawning with redundant rocket
Fixed: Vest - ANZAC (Rifleman 01) - Fixed Shadow artifact on the back straps
Terrain
Fixed: Fixed issue with new Hanoi city houses leaving behind the narrow angling wedges, signs, nearby cables and rooftop planks upon their destruction
Fixed: Fixed preview images for burned ground decals (ember/burned)
Fixed: Hanging cables - Loose cables having collision
Fixed: Hanoi Bridge - Adjusted to fix disappearing at distance
Fixed: Road Bridge - Adjusted to fix disappearing at distance
Fixed: Shops at Hanoi - Hid floating objects left on destroyed shops at Hanoi
Vehicles
Fixed: Aircrafts - Added missing "destructionEffect1" memorypoint to all aircrafts
Fixed: ACH-47 - Missing weapon particles on doorguns
Fixed: ACH-47 - Pilot/Copilot gunpod weapon particles in Multiplayer are incorrectly positioned
Fixed: ACH-47 - Missing ACH-47 cannon sounds
Fixed: ACH-47 - Targeting computer simulation on ACH-47 20mm cannons
Fixed: ACH-47 / CH-47 now uses muffled interior doorgun sounds
Fixed: AH1 - Reduced Geometry LOD mass to correct empty weight
Fixed: AH1 - Removed isolated points from vn_optics_ah1g.p3d; Removed munice section from SV0
Fixed: Air Vehicles - Added AI ability to use flares for IR missiles on all planes for gameplay purposes
Fixed: Animation - Fixed missing pistol_die state
Fixed: Animation - Fixed passenger gun down idle animations
Fixed: BTR-40 (Type 56) - AI did not engage infantry targets with the mounted weapon
Fixed: BTR-40 - Closed gaps in rear door SV0 for vehicles
Fixed: BTR-50 - Glass rvmat's had 2nd UV set
Fixed: BTR-50, PT-76, Type 63 - Corrected steering animation by changing animation source for steering levers
Fixed: BTR40 - Added engine hit points; Removed destruction effects from hitpoint classes, as they cause premature destruction of vehicle based on that hitpoint alone; Increased engine armor value
Fixed: BTR40 - Added hit points for Mortar and assigned to HUD TRRT and GUN indicators
Fixed: BTR40 - Fixed non-sharp shadow in SV0
Fixed: BTR40, M151, M54 - Vehicles exploding violently when engine or fuel tank were destroyed
Fixed: CH-47 Chinook - Addressed AFM rotor hitbox issues
Fixed: CH-47 Chinook - Adjusted Altimeter needle movement
Fixed: CH-47 Chinook - Definition of ins_hyd_1 selection on _01
Fixed: CH-47 Chinook - Fixed degenerated faces
Fixed: CH-47 Chinook, ACH-47 nose turret - ball turret mesh fit improved, corrected position of rotation axis, fixed direction of shell casing ejection
Fixed: CH-47 Chinook, UH-1, M113, PBR, STAB, M54 - lockCameraTo
functionality
Fixed: CH-34 - Fixed degenerated faces in wreck SV10; Removed redundant rotor_fix p3d
Fixed: CH-34 - USMC default textures changed to correct paint scheme
Fixed: D44 - Weapon tipped over at some rotation angles
Fixed: F-100 - Direction of rotation of left main gear wheel
Fixed: F-100 - Fixed magnetic compass texture (numbers) between cardinal points
Fixed: F-100 - Removed isolated points, fixed degenerated faces, removed vertex hidden flag in Memory LOD, reduced section count in LODs 2/3
Fixed: F-100 - Fixed leg movement of pilot with rudder pedals
Fixed: F-100 - Fixed wobble on rotation of left main gear wheel
Fixed: F-100 - Switched warning indicators to use damage animation sources
Fixed: F-4 - Created Shadow LOD for centerline fuel tank
Fixed: F-4 - Fixed degenerated faces in wreck; Fixed selections being shared between two bones in main model; Fixed selections needing a section in SV0 in main model
Fixed: F-4, MiG-21, MiG-19, F-100 - Rudder pedal movement, enabled leg movement
Fixed: F-4 - Switched warning indicators to use damage animation sources
Fixed: F-4 - Animation of pilot's artificial horizon, animation of pilot's stand-by turn and bank indicator, animation of copilot's artificial horizon
Fixed: LR2A - Added hit point for M40 turret
Fixed: LR2A - Added lodnoshadow property to LOD 0
Fixed: LR2A - Added missing res LOD's 1-5
Fixed: LR2A - Damaging the M40 no longer applies damage texture to windshield glass
Fixed: LR2A - Increased M40 armor value
Fixed: M113 - Corrected default textureSource for PAVN Ambulance
Fixed: M113 - Sharpened shadows, Reduced section counts, Removed vertex hidden flag
Fixed: M113, M125 - Changed unitInfoType from Tank to Mortar, enables display of mortar range
Fixed: M113, M125 - Fixed duplicate hitpoint for TRRT in mortar
Fixed: M113, M125 - Reverted change to unitInfoType, requires new Rsc class combining Tank and Mortar
Fixed: M113\M151\LR2A\M274 - Added visual damage to M40 gun and turret based on their individual hitpoint health
Fixed: M151 - Added M60 into final res LOD
Fixed: M151 - Decal flickering after vehicle switches to lower LOD
Fixed: M151, M113 - Damaging the M40 no longer applies damage texture to all of vehicle
Fixed: M151A1 - Fixed see-through tire at further LOD
Fixed: M1910 - Adjusted camo sections on high variant; Adjusted thermal map to remove uv over-clipping
Fixed: M2 Static - Corrected optic values to match weapon scope optics
Fixed: M2 link ejection on M54 and M151
Fixed: M274 Mule - Added hitpoints on the rear of the stowed M40 gun
Fixed: M274 Mule - Damaging the M40 no longer applies damage texture randomly
Fixed: M274 Mule - Removed hitpoint from breach area
Fixed: M36 - Adjusted UV's to fix visual glitches
Fixed: M36 - Fixed aiming too high at 300m
Fixed: M40 - M40 reticle adjusted to be properly centered
Fixed: M41 - Changed crewman to USMC unit for USMC variant
Fixed: M48 Patton - Added ammo rack at Loader's feet to selection mainturret
in Cargo LOD's
Fixed: M48 Patton - Changed damage rvmat stages 2 & 3 to give better damage display appropriate for tanks, Added glass to zbytek, including in interior LOD's, Added damage to the interior glass viewports and periscopes
Fixed: M48 Patton - M48 wreck - Sharpened edges in SV0
Fixed: M48 Patton - Replaced generic Wreck thermal maps with those from the undamaged vehicle; Texture fix for tracks
Fixed: M48 Patton M67 - Added missing Gunner sights
Fixed: M48/M67 wreck - Added missing texture in LOD 3; Fixed degenerated faces in LOD 3 & 4
Fixed: M48/M67/T-54/OT-54 - Addressed incorrect passenger sound effect
Fixed: M54 - Removed rear seat FFV positions from Ammo Truck
Fixed: M75 - Adjust ammo count on vn_m75_v_150_mag from 300 to 150
Fixed: Master Arm - Action not showing for bigger aircraft
Fixed: Mi-2 - Fixed degenerated faces in Shadow LOD's; Removed isolated points; Fixed duplicate skeleton bone listings; Reduced Section count in some later res LOD's; Removed vertex lighting flags from reticles
Fixed: MiG-19 / MiG-21 - Increased armor value
Fixed: MiG-21 - AI not using chaff against Sparrow / SA-2 radar guided missiles
Fixed: MiG-21 - Adjusted tail mesh in all visual lods to address the gap in tail
Fixed: MiG-21 - Dashboard functional issues
Fixed: MiG-21 Wreck - Fixed model Shadow gap
Fixed: MiG-21 Wreck - Fixed UV issues
Fixed: Mig-21 - Gun pod muzzle flashes not replicated in multiplayer
Fixed: OH-6a - Removed unused UV sets; Fixed degenerated faces; Removed isolated points; Removed vertex hidden flag in Memory LOD
Fixed: OH-6a - Rotated instrument lights panel by 180 deg
Fixed: Shantou - Added DShKM hinge and small plate to selection mg4/5_boxmag_cover in Gunner & Cargo 4 LOD's
Fixed: Static M101 / D44 - Fixed optical zoom and matched magnification to give accurate mildot spacing on existing reticles
Fixed: T-54 - Adjusted light distance to address issues
Fixed: T-54 - Created a new set of reticles for OT-54 without the MG scale
Fixed: T-54 - Fixed wrong green emissive rvmat path in T-54 LOD 0
Fixed: T-54 - Increased size of Gunner's reticle ranging chevrons on x7 zoom
Fixed: T-54 - Corrected OT-54 sight x7 zoom level
Fixed: T-54 - Reduced maximum zeroing distance for HE-FRAG to 5600m
Fixed: T-54/OT-54 - Adjusted small arms penetrability
Fixed: Type 63 - Removed 2nd UV set from Memory LOD; Sharpened edges in wreck SV0
Fixed: UH-1 - Removed redundant gunner.p3d (Fixes "no 'keyframe' property" report)
Fixed: UH-1 - Wrong pitch angle when contacting the ground with AFM enabled; Enabled separate AFM for D model; Altered AFM ground contact points for D model
Fixed: UH-1D, F-100, MiG-19, CH-47, MiG-21, AH1, CH-34, F-4, Mi-2, OH-6a - Component display panels now hidden by default
Fixed: UH-1D - Fix missing selection in pilot and cargo views used to hide both M-60 ammo belts
Fixed: UH-1F - Added missing polys in LOD 0
Fixed: UH1D - Antenna added to pilot view
Weapons
Fixed: 40mm grenade launchers - Ammo and magazine proxy direction fixed to fit vanilla direction (vanilla and other dlc/addon grenade compatibility)
Fixed: Different zeroing impacts of frag / heat versus lume / smoke / WP 22m rifle grenades
Fixed: All pistols adjusted to fit holsters better
Fixed: KBKG - Rifle grenade zeroing at 50m
Fixed: L2A3 - Improved sights accuracy
Fixed: L34a1 - Added missing casing deflector to ViewPilot and LOD0
Fixed: L34a1 XM148 - Fixed GL clipping
Fixed: M16 4x scope - Corrected M16 4x scope from x3 to x4 magnification
Fixed: M1 Carbine (Shorty) - Now uses exclusive subsonic magazines (vn_hp_sd_mag) for suppression benefit with AI
Fixed: M14a1 - Adjusted bolt mesh piece to remove gap
Fixed: M18 Claymore (all variants) - Small shadow issues
Fixed: M1897 - Added green flechette casing for ejection effect; Deleted duplicated meshes in buckshot casing
Fixed: M1897 - Deleted sections for shells as we use animated hides, not sections
Fixed: M1903 - Cleaned up thermal map
Fixed: M1903 - Ranging at 400m
Fixed: M1903 8x scope - Corrected M1903 8x scope from x3.5 to x8 magnification
Fixed: M1910 High - Adjusted lods to reduce pop-in
Fixed: M20A1B1 - AI not being able to hit distant targets with M20A1B1
Fixed: M3A1 - Fixed material swap/lodding being too aggressive
Fixed: M40 Sniper Rifle 3-9x optic - Adjusted optic eyepoint closer to center
Fixed: M40A1 - Improved overscope eye positions
Fixed: M45 - Capitalized naming in muzzle positions
Fixed: M45 - Fixed difference in the folding stock height
Fixed: M45 - Improved shadow
Fixed: M45 - Wooden materials in handle geo and missing metal materials in some geo components
Fixed: M45 - Broken shadow proxies
Fixed: M45 - Adjusted camo1 selections to include sling and exclude bullets
Fixed: M49/56 - Corrected zeroing on GL variant; Adjusted naming of zeroing on ladder sight to match observed grenade impacts at the following distances: discreteDistance[] = {50, 100, 150, 175};
Fixed: M49/56 - Reset GL eye memory points so they center on the ladder sights correctly
Fixed: Optic (M40 3-9x) - Fixed UV issues; Replaced outdated icons of m40a scope;
Fixed Type 64 SMG - Added subsonic properties to ammo; Fixed inconsistency with type64_smg_t mag
Fixed: P38 - Fixed missing reloading animation
Fixed: P38 - Added missing safety anim
Fixed: P38 - Adjusted holster position
Fixed: Thrown satchels bouncing too much for their weight
Objects
Fixed: Cooking Pot - Reworks particle FX for cooking pots and BBQs, fixes particle config .rpt error
Fixed: Mortar Pit - Added missing fire geometry components
Fixed: VRC12 - Added visual lods
Fixed: Lantern - Added light to terrain placed lantern
Functions
Fixed: Adv Explosives - Fixed duplicated action when over water
Fixed: EMM - Fixed script warning related to event name validation
Other
Fixed: Black Spear - Radio 15 displayed as Sundowner instead of Neptune
Fixed: Black Spear - Disable intro script on dedicated server to fix script error
Fixed: 03 CO15: Bright Light - Fixed script error when spotting the crash site
Fixed: Campaign - Added Grease Gun primary weapon to all pilots to fix issues with pathing/not moving
Fixed: Campaign - "Patrol AO" task did not complete in Eldest Son if player went directly to the HM trail
Fixed: Campaign - Trapkit now available in Whitelisted Arsenal
Fixed: Campaign - Script Error that appeared after skip travel option
Fixed: Multiple minor RPT errors
Fixed: Showcase - Fix 1.3 showcases not being marked as completed
Fixed: Photo Camera - Fixed not firing when map is opened
UI
Fixed: Arsenal - Removed duplicate virtual garage entries
Fixed: Editor - Added missing editor list icons
Fixed: Editor previews - M18 mine
Fixed: Editor previews - L2a3_f
Fixed: Field Manual - Added a reference to the M1 Shorty
Fixed: Field Manual - Fixed a typo in French translation of M1 shorty description
Fixed: Localization - Adjusted group name strings
Fixed: Localization - Formatting of Mk 20 Rockeye name
Fixed: Localization - German translation of L4 magazines
Fixed: Localization - HP - Adjusted mag displayname
Fixed: Localization - L4 - Adjusted mag displayname
Fixed: Localization - Many recent rifle strings to harmonize them with earlier rifle strings
Fixed: Localization - Chinese translation for M45 Swiss to Swedish
Fixed: Localization - Campaign names in Chinese translation
Fixed: Localization - Renaming 500lb napalm to Mk 77
Fixed: Localization - Type 56/AK - Adjusted mag displayname
Fixed: Localization - Various minor localization issues
Fixed: Localization - Missing name in ‘Ash and Trash’ mission
Fixed: Menu - Added overview description (STR_A3_VN_CFGMODS_OVERVIEW)
Fixed: Whitelisted Arsenal - Move mine detectors to correct category
Fixed: icons - Wreck icons for boats and bicycle
Discussion on SOGPF discord
https://discord.gg/D7RBteq7