Mike Force Roadmap for the next update
1. Quality of Life
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Goal:
Streamlining the experience to make it more enjoyable, fixing bugs and addressing common issues.
Plan:
Improving the whitelisted arsenal ranks; revamping the building menu; adding a new player tutorial; new tools for FOB building (including tree-cutting and object demolition); dynamic player groups; improved support tasks; bugfixes (no more stuck zones); static weapon crates and better night fighting.
2. Strategy
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Goal:
Making the high-level gameplay more reactive and dynamic. Play on an evolving map, with AI that pushes back in reaction to your strategic decisions.
Plan:
Improving how supplies are transported; giving zones identities and types; more variation in enemy attacks and infiltrations; more static emplacements and vehicles; improved player access to artillery and ground vehicles.
3. Level Up
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Goal:
Further developing the rank system, and better rank information
Plan:
Improved UIs for ranking up and medals; better balancing of rank points; and more support tasks to earn rank points.
4. Spike Team
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Goal:
Adding the fourth team of SOG covert Special Forces conducting missions to interfere with enemy operations.
Plan:
Add Spike Team option for players; new missions behind enemy lines; dynamic results of Spike Team missions that affect zone completion.