A few things concerning craters.
The first thing is; the craters decals spawned when bombs/shell explodes are the arma 3 vanilla craters decals, the greyish burned ground looking ones. But with Prairie fire there's a new crater decal that is used on the craters that are baked/built into Cam Lao Nam and which looks better and blends better with the new map. So I was wondering why not change the decals spawned by explosions/shells/bombs to the the new ones? In think it would look better. Though I have no idea if it's possible to change this, just a small idea.
The second thought I had was concerning the placeable craters that are included in Prairie Fire. I was wondering if it could be possible to make it so that AI can move across craters and use them as covers/ fighting position. Maybe by adding buildings positions to it or the same sorts of positions you can see on some of the trees whenever you order AI to move (don't know how those are called, maybe anchor position or smoething like that). Considering a lot of the AOs for SOG units were heavily bombed areas, and that on many accounts SOG units would have firefights in and around bomb craters, having craters that are AI friendly in SOGPF would be quite cool. Though Arma being what it is, I guess there is some limitations to what can be done abnout that.
Finally, I think the placeable craters could use slightly higher resolution textures. The current textures make the craters stand out a bit in terms of quality from the rest of the assets. It isn't really an issue in itself though.
These are not usual bugs/feedback I guess, but I thought there were still worth mentionning here. Thanks for reading.