I was going to report this bug now. The vanilla AI is incapable of navigating through rice paddies or flooded areas. Although I think they look pretty nice, there are many things amongst the rice paddies in this map that represents "AI fence jumping olympics" which, in other terms, can be said to be detrimental to the simulation value of the DLC.
I understand that the reason behind the lack of single player content is attributed to the utter incompetence of Arma's AI, but at the same time, it's impossible to get rid of it completely, for even in the included multiplayer coop modes there is always a necessary AI presence.
My suggestion is that the map should be revised and simplified in terms of obstacles and superfluous eye-candy objects but also, not less important, be made with dried rice paddies. There is no point in having a pretty map when it's unplayable.
Edit: Apparently the problem goes beyond just flooded riced paddies. I think that the problem are the mounds that divide each paddie. The AI path finding can't cross them. Perhaps making them lower in height will solve the issue.