Air Cavalry Patrol (ACP) is a MILSIM/Semi-MILSIM/Casual MILSIM dynamic mission generator that provides replayable objective focussed gameplay for minimal effort, ideal for communities of 5-15 players but playable with a single player!
Players take the role of either a ground infantry squad or a Huey crew to fly into the jungle (walking's for chumps) to complete an objective, then fly out onto the next objective.
Each objective should take around 15-20 minutes (depending on flying time and catastrophe) and the mission has parameters for 1 - 6 objectives per mission!
All objectives will be able to be done with enemies still remaining, and in some cases you won't be able to fight them all off - so expect hot extracts as well as hot insertions, because hot LZs is what a Vietnam game is all about, right?
Mission available for download here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2482465442
Introduction Video (v0.1):
Version 1 now released!
Current features:
Clear Camp mission
Recover Supplies mission
Destroy Truck mission
Ticketed respawn (adjustable in Parameters)
End conditions for all players dead (and out of tickets) or all objectives complete and players returned to base.
Optional arsenal crate
Semi-dynamic briefing that changes depending on what the objectives are.
ACE medical loadouts with the correct supplies
A "hardcore" mode with limited maps and compasses, for that true lost in the jungle feel.
Number of enemies scale to number of players
Planned features:
MORE missions - so many more!
ACRE/TFAR compatability with spectator chat and radios
US Only and All Vietnam arsenal options
In addition to this I'll be making a ground-based patrol mission (for those walking chumps I mentioned) that is similar but without the requirement for a helicopter.